Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

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Some comments about ‘Ethnography and Virtual Worlds’

This Winter semester, some of us who attend the book club meetings organized by Mia Consalvo have been reading ‘Ethnography and Virtual Worlds: A Handbook of Method’ by Tom Boellstorf, Bonnie Nardi, Celia Pearce and T.L Taylor. The book ended up being quite useful –mainly for those planning to conduct ethnographies soon, as it was in my case– and the discussions were extremely rich especially since various members of the group had previous experience with …