Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

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Doing Games Research with Walkthroughs, Wikis, Cheats, and Hacks

I’m not very good at videogames. This, in and of itself, is not particularly noteworthy. However, as a game studies scholar, playing through videogames and documenting them is often a key part of my research process. When games skew a bit towards the difficult — such as with platformers and old-school action titles — gaming prowess can become a prerequisite for progressing and reaching certain objectives. This raises some interesting questions for game studies scholars: …