Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

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Video Games in Libraries: An Ethnographic Study of Three Montreal Sites

by Kathryn Jezer-Morton, Concordia University
Produced for the Knight Foundation-funded

October 19, 2015
Over the past decade, video games have become an established part of library holdings, and video game programming is an increasingly popular way for libraries to attract young patrons (Adams 2009). While substantial research has shown evidence of the educational value of video games (Gee, 2012; Buchanan and Vanden Elzen, 2009; Schaffer, 2006), less is known about the extent to which libraries are exploring that …