Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Tags: digra
(3 results)

Come Wander(bar) With Me

This past month, I presented my in-progress doctoral research at the Digital Games Research Association (DiGRA) annual conference. My dissertation explores the communities of maintenance surrounding the Super NES console and its software library—primarily through the investigation of unauthorised technologies, practices, and industries that have emerged following its release.
My doctoral work is still in its early stages, but I was excited to show off some of the methods I have used to compare fan retranslations …

DiGRA 2019 and “Touring” a Thesis

This past August, I had the privilege of participating in the Digital Games Research Association (DiGRA) conference in Kyoto, Japan. DiGRA is the largest academic conference focusing on games research and I was happy to contribute with my presentation ROM Hacks, Randomizers, and Retro Games: Challenging Copyright and Remixing Zelda. I mainly discussed the second chapter of my master’s thesis — which outlines some of the ways that videogame hackers navigate copyright law to create …

DiGRA overview: What’s happening in game developer research?

DiGRA is basically the epicentre of academic games studies research.  I’d never attended a DiGRA conference before, so the August 26-29 in Atlanta was my introduction to the whole community.  Or at least it was the first time where I felt I BELONGED to such a community.
There are a few trends worth noting right off the bat.

Game Studies seems to unite around debates – so things like the ‘magic circle’, narratology vs ludology, or procedurality …