Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Tags: exaptation
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CAA 2014: Game Art, Ancestors of the Oculus and VHS Barbies

3D printed sculpture from Morehshin Allahyari’s Dark Matter series
Last week I had the pleasure of travelling to Chicago to represent TAG at the College Art Association’s annual conference, a sprawling affair comprising tens of simultaneous panels and events distributed across the huge and sterile cod-Napoleonic ballrooms of the Hilton, each home to a particular subsubspecies of art historian specializing in, say, the manufacture of pigments in Early Modern Flanders or what Robert Smithson was reading …