Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Tags: game studies
(2 results)

Come Wander(bar) With Me

This past month, I presented my in-progress doctoral research at the Digital Games Research Association (DiGRA) annual conference. My dissertation explores the communities of maintenance surrounding the Super NES console and its software library—primarily through the investigation of unauthorised technologies, practices, and industries that have emerged following its release.
My doctoral work is still in its early stages, but I was excited to show off some of the methods I have used to compare fan retranslations …


Doing Games Research with Walkthroughs, Wikis, Cheats, and Hacks

I’m not very good at videogames. This, in and of itself, is not particularly noteworthy. However, as a game studies scholar, playing through videogames and documenting them is often a key part of my research process. When games skew a bit towards the difficult — such as with platformers and old-school action titles — gaming prowess can become a prerequisite for progressing and reaching certain objectives. This raises some interesting questions for game studies scholars: …