Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Tags: gamesound
(2 results)

GameSound: From Project to Publication

“Public or perish” is a commonly wielded phrase in academia, one that highlights the perceived importance of publication in peer-reviewed journals. However, despite the pressure to publish articles at a feverish pace, the actual publication process is not always as straight-forward as “think of an idea,” “write an article,” then “submit said article.” Like so many types of research, the road from start-to-finish can be a winding one.
As an early academic, my wisdom on the …

Games and the Digital Humanities @ Congress 2018

Like many scholars from TAG, I had the privilege of visiting the Prairies last month to attend the annual Congress of the Social Sciences and Humanities. However, unlike the rest of Concordia’s contingent, I did not apply through the Canadian Game Studies Association (CGSA). Lured by the prospect of poster presentations and digital demonstrations, I joined forces with the Canadian Society for Digital Humanities (CSDH), where I presented my prototype ludomusicological database GameSound. While I …