Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

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Conferences and Crisis

At the end of April, in the midst of one of the worst academic crunch periods I’ve ever experienced, I travelled to California to attend the IMMERSe Medievalism and Video Games Symposium in the small town of Davis. I spent most of my first day grading papers, but managed to escape my hotel room for a few hours to attend a joint reception and launch event for the GameCamp Game Jam, an initiative organized by Amanda …