Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Tags: legacy
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Balance and Momentum in Scythe

In a previous blog post, I chatted about some elements commonly present in the legacy and campaign modes of board games, specifically the joy of the disposable cards found in Gloomhaven. Today, I’m going to critique a game that has a campaign mode which, although isn’t strictly legacy (there are no disposable elements and the entire game can be reset), co-opts a few features from the legacy approach. That game is Scythe, an engine-building board …