Balance and Momentum in Scythe
Posted by mi
In a previous blog post, I chatted about some elements commonly present in the legacy and campaign modes of board games, specifically the joy of the disposable cards found in Gloomhaven. Today, I’m going to critique a game that has a campaign mode which, although isn’t strictly legacy (there are no disposable elements and the entire game can be reset), co-opts a few features from the legacy approach. That game is Scythe, an engine-building board …