Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

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Understanding Machina published

Elizabeth LaPenseé and Jason Edward Lewis have contributed the “Call it a Vision Quest: Machinima in a First Nations Context” chapter to the just-published Understanding Machinima collection. The chapter uses the TimeTraveller™ series as a case study exploring how machinima can be used to tell stories from a First Nations perspective.
Understanding Machinima is a collection of essays and analyses that “brings together academics and award-winning artists and machinima-makers to explore the combination of cinema, animation …