Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Tags: mythology
(2 results)

Let the Punishment Fit the Twine: Ancient Greek Punishments as Hypertexts

(Note: throughout this text, I’ll be linking to process materials generated as part of the project in its code repository. This approach to process documentation is part of the Games as Research project.)
Let’s Play: Ancient Greek Punishment: The Twine is the ninth edition in the “Ancient Greek Punishment” series I’ve been working on since 2011. Lately I’ve been interested in what happens when I retell the five mythological punishments using the “language” of different game engines, and this time around the …


Design trajectories in Let’s Play: Ancient Greek Punishment: Chess Edition

(Note: throughout this text, I’ll be linking to process materials generated as part of the project in its code repository. The links are both to the specific moments I added relevant code to the project and wrote notes about it – signified by the mysterious strings of letters and numbers known as “commit hashes” – and also to the process journal I wrote throughout design and development. This approach to process documentation is part of the Games …