Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Tags: persuasive technology
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Code as Control

Last week, I found myself in Hamburg locked in a room for two days with 16 strangers. Our mission was to tackle the question “What is code and how does it control us?”. I loathe team building exercises, but really, I was more frightened about the complete lack of presentations and roundtables. Without this safety net, I was unsure of how this whole thing was going to go down. I predicted a crash-and-burn of epic …