Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Tags: playtest
(3 results)

Reactile: A Research Creation Escape Game

With the support of TAG, I was able to create and play test the first iteration of my analog escape game, Reactile. The major component of my Masters research creation project, the game explored three central themes; intergenerational space, serious games, and media literacy. As I enter into the writing portion of my Masters, I am reflecting on how these three themes expressed themselves through the creative process. 
A primary challenge for the project was defining, …

Arcade 11 2019 Recap

From March 4-8, Concordia’s 4th Space hosted Arcade 11! Part of the Montreal Joue festival, Arcade 11 presented games and playful media made by members of the Technoculture, Art, and Games (TAG) research centre at Concordia University. Guests were invited into a playable arcade of research-oriented games to witness the creativity found in iterative game design and to help with with the playtesting process!

Quick Facts

Hosted in Concordia University’s 4th Space in Montréal from March 4-8, …

September 24 5a7 Symposium – Jarbles Playtest

Tomorrow’s 5a7 we’ll be playtesting a new sound puzzle game called Jarbles with Ian Arawjo and FX Dupas!

Details for the 5a7 are as follows:
Where: Hexagram Game Lab, EV 11.425, Corner of Guy and St. Catherine O.
When: Wednesday, October 24, 5pm-7pm
Who: Anyone is welcome, please feel free to bring friends or colleagues who might be interested.
What: Playtesting of Jarbles with Ian Arawjo and FX Dupas.
Please note: Playtesting sessions may be recorded.

Jason Camlot, the project supervisor, has …