Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

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QGCon 2018 Recap

This past September, Concordia University was host to the fifth iteration of The Queerness and Games Conference (QGCon). Featuring dozens of presenters from across academia, industry, activism, and the arts – and putting a focus on accessibility, inclusion, and creativity – QGCon explored topics ranging from queer representation in videogames to affective labour in the games industry. An annual, community-oriented, nationally-recognized event, QGCon is dedicated toward exploring the intersection of LGBTQ issues and video games. …