Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

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Promises: Tales From the Making

This summer, my game Promises was one of the works included in Hexagram’s campus exhibition at Ars Electronica in Linz. Promises is part of my doctoral research in which I explore what kinds of games become possible when featuring vibration as the primary expression instead of for instance screen and sound. Promises is a computationally simple game. It accommodates up to 16 players and is organized around 16 game objects that each have a unique …