Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Tags: root
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The Charming Asymmetry of Root

Despite quite enjoying my first game of Root: A Game of Woodland Might and Right, I found myself scratching my head as the game session drew to a close. The marauding Marquise de Cat had, to put it bluntly, utterly annihilated the other three factions, winning by a comfortable margin of ten points. My imperial bird armies had performed admirably in the face of this feline onslaught, despite grappling with their fair share of internal …