Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Research & Creation


Critical Hit – Safer Space Lessons From an Inclusive Games Collaboratory

Ida Marie Toft, Gina Hara, Jessica Marcotte

Haraszti, G, Marcotte J. R. & Toft, I. M.. Critical Hit - Safer Space Lessons From an Inclusive Games Collaboratory. Presented at Game Developers Conference. San Francisco, March 16, 2016. Presented at Canadian Game Studies Association Congress. Calgary, June 1-3, 2016.