Publications

2015
(un)done

2012
2209

2016
A la rencontre de toutes les manifestations

2015
A Series of Gunshots

2014
A Tough Sell

2014
Agency

2013
Alchemystery

2016-2018
Alt-Ego

2014
Animoke

2015
Ascent

2013
Assembling Rosie

AsthmaGlitch

Avatrix (Formerly Alt-Ego)

2018
b r 1

2015
Battlebunnies 5000 In Space

2014
BAWSserella

2014
Be the Boss

2015
Best Chess

2015
BREAKSOUT

2016
Burnt Matches

2016
Cabinet Shuffle

2018
Changing Destination

2019
Chesses

2020
ChessMod

2018
Chogue

2012
Choice of the Polar Bear

2018
circuits

2014
Class Effect: Scavenger Hunt

2015
Cloudkeeper

2019
Cook Your Way

2012
Dexter Adaptation

2018
dialogical_net

2016-17
Dominique Pamplemousse and Dominique Pamplemousse in “Combinatorial Explosion!”

2013
dr.b(o)b

2014
Drunkwalk

2012
Duty Ethics

2013
Eat Dirt!

2014
Egg Boss

2012
Elixir of Life

2012
Employment Game

2016
Eveline

2019
Field Work Rovers: Part 1

2019
Field Work Rovers: Part 2

2018
Flip the Script!

2014
Fly Alpha 4.0

2015
Fruit Fever

2015
Fuck Athena

2016
Game Studies

2012
Gary Bettman: Lockout Master

2014
Green Screen Team

2016
How Babies Are Made

2014
In Tune

2016
Independence, Missouri

2016
Indie Bungle 2: Breakout Indies

2014
Infinite Soccer

2022
It Comes in Waves

2017
It is as if you were doing work

2018
It is as if you were making love

2016
It is as if you were playing chess

2020
Jacques the Fatalist

2012
Jenkins Fair

2020
Jingle Jigsaw

2012
Leo

2019
Let’s Play: Ancient Greek Punishment: Bitsy Demake

2019
Let’s Play: Ancient Greek Punishment: Chess Edition

2017
Let’s Play: Ancient Greek Punishment: CPU Edition!

2019
Let’s Play: Ancient Greek Punishment: Inversion Edition

2016
Let’s Play: Ancient Greek Punishment: Limited Edition!

2019
Let’s Play: Ancient Greek Punishment: Teaches Typing

2019
Let’s Play: Ancient Greek Punishment: The Twine

2019
Let’s Play: Ancient Greek Punishment: UI Edition

2014
LIGHTRAFT

2014
Long Distance R’lyehtionship

2014
Lucent

2014
Ludus Arena

LungLauncher

2021-2022
Making/Meat/Matter

2016
Meigas & Bruxas

2014
Moooff

2014
Mouffe

2019
Mx. Dressup: Squinky and Jeka’s Outfit Creator for Dapper Queer Millennials

2017
Nagasaki Kitty

2014
Nicki Homaj

2014
Ninjaguiden (The Ninja Guide)

2014
No! I’M the Captain!

2016
OPPRESSION OLYMPICS 2K16

2014
Outsider GAMERella Prototype

2014
PANTS PANTS (r)EVOLUTION

PeakFlow game

PeakLeap

2018
Pict.io

2019
Polished: An Intensely Relaxed Nail Salon Experience

2016
Post-Apocalyptic Abramovic Method Game

2013
Potion Pitcher

2014
Project X’s Atlantis

2018
Promises

2015
Protest, Protest, Revolution!

2015
Puffpunk

Pulmination

2013
Quintessence

2013
Rat Story

2014
Red-Handed

2014
Red-Handed

2018
RESO

2022
Return To Sender

2019
Rogess

2018
Roots

2017
rustle your leaves to me softly

2012
Santa’s Grandchildren

2014
Scapegoats

2013
Secret Cards

2014
Seventy-Eight

2014
Shatter Blast

2014
Shimmy

Shoal

2017
Sibilant Snakelikes

2016
SimHamlet

2015
SimProphet

2016
SJW

2013
Skipping Stones

2017
SNAKISMS

2013
Snek

2017
SOLA

2014
Space Bro Justice Rocket

2019
Space Noodles

2014
Spacebro Justice Rocket

2019
Sport! The Algorithmic Circuit

2014
StereoHead: Roadtrippin’

2014
STILL

2014
Subsea

2016
SUPER HOMO!!! Magical Girlfriends

2021
Super Mario: Clouds

2012
Superhero Game

2018
TAMAGAMEWORKER

2018
Tanks: The Untold Stories

2018
Tanks!?

2013
Teponaztli

2019
Terra Nova

2012
The Breaking Good

2012
The Breakup Game

2016
The closet and the castle

2012
The Detective’s Choice

2014
The F.O.U.R.

2020
The Garden of Earthly Delights

2012
The New Kid

2012
THE SPACEMAN’S DILEMMA

2017
The Truly Terrific Traveling Troubleshooter

2017
The Truly Terrific Traveling Troubleshooter – Digital Edition

2012
Time Travel Game

2019
TRACES

2018
transgalactica: A Tune Your Own Adventure

2014
Transience

2015
Tu es un bébé!

2012
Unicorns Unity

2016
United Tribes

2015
UPSIDE DOWNSIDE

2015
Utopia

2016
v r 1

2016
v r 2

2017
v r 3

2012
Viking Game

2015
W.U.R.M.: Escape from a Dying Star

2013
War Agent

2014
Wasted Night

2015
We Are Fine, We’ll Be Fine

2014
WEIRD NEIGHBOURHOOD

2016
Welcome to Dalaca

2014
Welcome, Inspector

2017
you used to be someone

2019
Animating the Kinetic Trace: Kate Bush, Hatsune Mi...

2022
Anime Streaming Platform Wars edited by Aurélie P...

Augmenting Motion Graph with Video Data

Breathing Games

2020-2022
Bug Hunter. Mapping Glitches Trajectories in Game ...

2018
Cinq Cinq Cinq

Civic Gaming project

2019-2020
Cloud Bodies

ColorFull: a Research-Creation Game for Creative W...

Ongoing
Connecting to Game

2008
Cubid

DEFCON

2012
Ethereal

2018
Experiments on scale and its perceptual effects in...

Facebook Games Research

2018
gambi_abo

2015-
Game Design For Plants

2013-2021
GAMERella

2018
GameSound

2018
GAMETHING Season 1

2017-
Gaming Grannies

2013
Get Water! and Social Impact

2012
Gets It Better: Poor, Ugly, Gay, Stupid, Sick

2021-22
Global Speaker Series

2017-2021
Global Urban Wilds

2016-
Haptic Game Sculptures

Ongoing
Humour and Games Podcast

2016-2018
I AM THE BLUES – VR

2015-2016
Indie Games Licensing for Libraries

2014
Jarbles

2015-2016
JEKA Games

LabLabLab

2016
Layers of Landscape

Learning Human Action Sequence Style from Video

2015
Let’s Play Permadeath Speedrun, season 1

2019
Let’s Play Permadeath Speedrun, season 2

2022
Level Up 2022

2019
Liquid Perceptions

Methods for the Analysis of Motion-based Video Gam...

2015
minDcraft

2014
Minecraft Class Student Projects 2014

Morality and Digital Role-playing Games

2018
Object(live)ly Speaking

Oracle Game Proposal

P.o.E.M.M.

2017
PLACE DES ALTS

2012
Play Along / Joue le jeu @ La Gaîté lyrique

2019
Play-D-Pain

2018
Practical Aesthetics: How to Use Art as Argument

2013
Propinquity

2019
Reasoning with Computers

2018-2020
Remediation of Pardeh Khani: Perceptual effects of...

2018
Robot Ludens

2018
Rules/Laws for Logic, Code, and Games

2021
Sidings of the Afternoon

2015
SKINS

2013
Snek

2017
Speculative Play

2012
Street Level

2018-2019
Sub-Versions

2008
SUPER HYPERCUBE

2020-22
TAG Minecraft Bloc

2019-
TAG Podcasts

Tangible User Interfaces and Metaphors for 3D

2015
The Alpine Garden MisGuide

2015
The Oldest Game

2019
Theatre and Games Project: Site-Specific Play and ...

2020
Thesis: Procedurally Generated Worlds and Narrativ...

2011
Victorianator

2016
Your Place or Minecraft?

2018
‘Region Lock China’

2016
‘I’m a weapon… No! A shield!’: The...

2015
“Mais qu’ont-ils tous avec l’emp...

2018
“It taught me to hate them all.”: Toxi...

2016
“Pointsification : une ludicisation de l...

2014
A History of Happy Accidents, or Who Wrote...

2013
A Network Archaeology of Unauthorized Comi...

2012
A Never-Ending Exercise: Facebook, Creativ...

2017
A Rhizomatic Reimagining of Nintendo’s H...

2018
Academics on Disney Buying Fox

2019
Academics on Spider-Man: Into the Spider-V...

2013
Adventure Before Adventure Games A New Loo...

2019
Affective Game Planning for Health Applica...

2021
All in a day’s work: Working-class h...

2019
Altering Play: How League of Legends uses ...

2012
Art Work as Argument

2016
Author, Author: How we think about videoga...

2018
BATLAND: Transmedia Strategy & Videoga...

2007
Baudrillard and Game Studies

2014
Bayonetta and Mirror’s edge: the sam...

2014
Beyond the rules; the interfaces and play ...

2011
Bizarro Game Controllers

2012
Bloodstained White-Collar: Intrinsic Value...

2015
Break the Game: A Practice-Based Study of ...

2018-2019
Casual Play, Hardcore Community: Players, ...

2016
Character Select

2012
Cheating 2.0

2013
Cheating in social network games

2014
Cheating, Social Network Games & the ...

2016
Click to Hand Over the Control: Navigating...

2016
Comics Hearts Games

2011
Confessions of a gamer: I always play the ...

2012
Cosmo-play: Japanese videogames and Wester...

2016
Création collective de jeux libres en san...

2012
Creativity and the Performance of Play

2016
Critical Hit – Safer Space Lessons F...

2019
ctrl+R: Reflections on Prompting Reflectiv...

2005
CUBID

2015
Cyberculture, Networks and Hacking: what c...

2020
Design Bleed: A Standpoint Methodology for...

2020
Destabilizing Animation: Structures of Age...

2018
Developing digital games to address airway...

2013
Digital Marvel, Branding, and the Bias of ...

2016-2017
Digital Non-Places: Supermodernity, Resist...

2011
Digital Pitchforks and Virtual Torches: Fa...

2018-2021
Discoverability in the Independent Games I...

2011
Dude, Where’s My Bar?: The Ludic and Aes...

2018
Effectiveness of serious games and impact ...

2018
Encoding Through Procedure: Unexpected Mea...

2019
Enjeux économiques et industriels de l...

2018
Ephemeral Games and Ambiguous Rights

2012
Ethical Advocates in Dragon Age Origins

2011
Experiencing Stories with/in Digital Games

2012
Experiencing the Media Mix: Manga, Anima a...

2009
Fabulous / Fabuleux

2014
Families and social network games

2011
From MOOs to MMOs: The Internet and Virtua...

2014
Game Genres and High-Level Design Pattern ...

2018
Game jams to co-create respiratory health ...

2018
Game jams to co-design respiratory health ...

2014
Game Studies meets Surveillance Studies at...

2011
Gamer culture versus the culture of the ga...

2020
GameSound, Quantitative Games Analysis, an...

2015
Gaming Gotham: transmedia geography and th...

2016
Gaming: The Story Logic of Games

2012
Gendering a game: Strategies for team and ...

2019
Generate Randomized Game: The Ambivalences...

2016
Get Dirty: Toxic Tourism in GW2

2014
Gleaning Strategies for Knowledge Sharing ...

2014
Glitching Skyrim: Mod Installation as Game...

2015
Gotham on the Ground: the heritage of Batm...

2016
Gotham on the Ground: transmedia meets top...

2016
Gotta Go Fast: Speedrunning as Community a...

2019
Growing the otome game market: Fan labor a...

2011
Growing Up Digital: Privacy, Identity, Pla...

2018
GUIDE and Dangerous Play

2011
Homo Proceduralis

2019
How Conglomeration and Player Data Impacts...

2018
How to make a monster? from a game design ...

2021
Hybrid Knowing: Preserving Physically and ...

2019
I Can’t Find the Words

2013
Indie Eh? Being Otherwise in Canadian Digi...

2013
Indie Eh? Some Kind of Game Studies

2018
Instagram Memes and Affective Labour

2014
Interface et attitude de jeu

2011
Interpolating an unorganized 2D point clou...

2016
Introduction to a theoretical tool to unde...

2011
J.E.U.X. Panel: The mechanics of knowing

2009
Jason Camlot – Ethereal (Prototype)

2009
Jason Camlot – Victorianator

2016
Jumping Off Waterfalls and Hunting Sheep T...

2015
Jumping the Gap: Indie Labour and the Imag...

2016
Killing the Past, Teaching the Past: Video...

2017
Le déclin du J-RPG ou la bascule des diff...

2018
Learning the Hard Way: Media-Based Trainin...

2018
LEGO Batman and the Licensing Network

2015
Little Big Planet : la créativité numér...

2014
Livre, film ou monde interactif ? Les m...

2017
Machine-Machine

2018
Making Imagination: Crafting knowledge acr...

2015
Mapping Gotham

2017
Marvel and the Form of Motion Comics

2012
Minimising Longest Edge for Closed Surface...

2019
Mutual care taking: collectively creating ...

2016
Nerdy Cupcakes, Boob Cams and Girl Gamers ...

2018
Next-gen advocacy for respiratory health: ...

2012
Nietzsche, Noise & McLuhan

2022
One Tricks, Hero Picks, and Player Politic...

2011
Opening Address: Experiencing Stories with...

2011
Performing the looking-glass self: Avatar ...

2018
Play and Bridling

2016
Play/Fast Forward: Speedrunning as a Commu...

2011
Players and avatars: Against identification

2011
Playing with Simulated Animals: Nintendogs...

2016
Playing with Virtual Identity

2011
Pocket Utopias: Digital Gaming as Imaginar...

2017
Procedural Elaboration: How Players Decode...

2016
Procedural trivia and triviacrafting: How ...

2010
Propinquity

2010
Propinquity: Exploring Embodied Gameplay

2011
Quests in Dragon Age: Origins

2019
Re-Crafting Games: The inner life of Minec...

2011
Real Unreal: Crafting Actuality in the Doc...

2017
Reassembling the Ruined Archive: A Ludolog...

2019
Recherche et communs : vers des sciences o...

2019
Rewriting the Game: Queer Trans Strategies...

2019
Sandra Keys: Escape Room on Elder Abuse

2019-2022
Scaling Liveness in Participatory Experiences

2015
Science, skepticism, and Minecraft

2021
See You Next Mission: An Analysis of the S...

2012
Skins 3.0: Extended Play

2011
Social Games: The Good, The Bad & The...

2012
Social network sports games: Madden lite?

2011
Socialisation et communicationdans les jeu...

2011
Socialisation et imagination sociale dans ...

2014
Solitary: A Game of Values

2011
Sounds in Space: 3D Audio Experiences thro...

2011
Sounds on the Fly: Graspable 3D Audio and ...

2013
Sports Videogames

2013
Strengthening Offline Ties Online: Social ...

2017
Striving for author-friendly procedural di...

2019
Sub-Versions: Investigating Video Game Hac...

2009
Super Hypercube Kinect Hack

2014
Surveillance, Games and Play

2011
Taking Indie Seriously

2011
Tell Me Something I Don’t Know: Understa...

2019
Terra Nova: Enacting Videogame Developm...

2018
The ‘Sad Girls’ of Instagram

2012
The Aesthetics of Play: Creativity and Art...

2013
The Casual Revolution of… 1987: Maki...

2016
The Character as Subjective Interface

2012
The Dreamcast: Console of the Avante-Garde

2017
the final Final Fantasy – Procedural...

2011
The Handbook of Internet Studies 2011

2016
The Hyper-sexualization of Women in World ...

2015
The inexorable tendency to entropy: Famico...

2011
The Let’s Play Archive: Collecting Playe...

2011
The Listener’s Voice: Early Radio and th...

2019
The Platform Economy: How Japan Transforme...

2011
The Victorianator by LudicVoice at Concord...

2011
The Victorianator, An iPhone Game: Interpr...

2015
Time is Money: social games and the engage...

2012
Time Travelers, Flying Heads, and Second L...

2016
Towards a Theoretical Approach to Analyze,...

2016
Towards Affinity Spaces in Schools: Suppor...

2016
Toxicité et cohésion sociale dans League...

2011
Translating Video Games

2014
Triggering Emotions through Play

2014
Unauthorized Comic Book Scanners

2016
Universe of Governance

2016
Universe of Governance

2014
Using Commercial Games to Support Teaching...

2011
Using your friends 2.0: social mechanics i...

2019
Video Screen as Matrix of Sensations. A Mu...

2016
Virtual Identity Play

2016
Virtual Identity Tourism: the Virtual Iden...

2012
Virtual pets and the end of the world: Stu...

2013
Virtual Sunshine, Otaku Domestic Spaces

2011
Wafaa Bilal’s ‘Domestic Tension’: A ...

2011
Walking in Assassin’s Creed

2017
When populations care about their respirat...

2016
Where is the pointy hat and the magic broo...

2017
Who Wrote the Elder Scrolls? Modders, Deve...

2016
Working at Play: Alienation, Refusal, and ...
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