Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

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Gamer culture versus the culture of the game: An analysis of player behavior and gamer identity in Second Life

Mia Consalvo

Mia Consalvo, Rosa Mikeal Martey, Jennifer Stromer Galley, Tomek Strzlkowski, Kelly Reene, and Michelle Weihmann-Purcell, “ Gamer culture versus the culture of the game: An analysis of player behavior and gamer identity in Second Life,”Association of Internet Researchers conference, Seattle, USA, October 2011