Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art


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3D Artist Wanted

Posted by jason


Obx Labs and Aboriginal Territories in Cyberspace are looking for a 3D artist to teach and act as a general 3D mentor for art modules during this year’s iteration of the award-winning Skins Workshop on Aboriginal Storytelling and Video Game Design (video documentary here.)

Skins 4.0 is a three-week intensive game design workshop which will take place from May 27th to June 14th at Concordia University. We are looking for somebody to join us part-time immediately, and full-time starting in May.

The instructor will be teaching 18 – 25 year-old students from Kahnawake to use Blender for 3D modelling, including 3D basics, UV-mapping, and texturing. He or she will also act as a general modelling and animation mentor during the workshop to help out other instructors.

We are looking for someone with the following experience:

  1. Modelling
  2. Understanding of technical drawings for modelling (T-pose, front view, side view)
  3. UV Mapping and application of textures to models
  4. 3D animation: rigging and IK handles, skinning, dopesheet, graph editor

Candidate must either be proficient in Blender, or able to learn by April 26th. Blender, a free and open-source 3D creation software, is very similar to Maya and offers Maya presets.

If interested, please send your CV and a link to your portfolio in a .pdf document to Charlotte Fisher at  <> and Jason Lewis <>.