Join us this Thursday for a 5a7 presentation of the research project led by Erin Gee.
Erin Gee is a member of TAG who practices as a media artist exploring digital voices in human bodies (and human voices in digital bodies) through creation of robotics, performance, video and sound based artwork. Her latest project at TAG is a biosensor-driven VR game driven by biosignals that correspond with emotional engagement. The game’s protagonist is a vocaloid, a synthetic-voiced pop star, in a dystopic military narrative that combines reality television with weapons of war. This presentation will feature the research practices of her team members – Roxanne Baril-Bédard, who will present her narrative research and ludography of counter-terrorist military games in construction of this game’s militainment-driven narrative – and Marlon Kroll, will present his artistic methods for creating its glitch-surrealistic “battlefield”. The public is invited to give feedback on this work in progress, and to discuss methods of group research in the context of critical game making.