Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Posts by Adam
(32 results)

Sex Invaders at Arse Electronika 2012:4Play

I debuted Vanzendorfer, Vanzendorfer & William’s Sex Invaders: Eroticised Digital Tug o’ War Controller at Arse Elektronica 2012. Sponsored by the creative collective MonoChrom(organisers Johannes Grenzfurthner, Heather Kelley), the theme for this year’s conference was 4Play- sex and games. The terms play and games were broadly construed. Sex activist and self described “ho” Maggie Mayhem presented “How to get game in a Disaster zone”. These related the travails and some of the science behind sexual …


Mini Maker Faire Montréal, Day 2

Bisarro Game Controllers, day 2
Playing “No Glove, No Love”
Visitors playing “Pong” with PushMe/PullYou and Booze controllers
Etienne, various kids & Arcade Royale
Reforming the playdough controllers
More vigourous play.

Amanda & Harry
One half of Wylde Collective Ltd. demoing laser-cut designs.
The PushMe/PullYou Mark 2 picture:Sheila Oakley
Adam & Anton playing “Pong”.
Joachim
Packing up Sunday evening.
Day 2 of Maker faire Montréal was pretty exciting. We ironed out many of the small bugs, and learned more about our systems and devices. Many more visitors …


Mini Maker Faire Montreal

Day one of Mini Maker Faire Montreal is over and has been very successful. TAG colleagues Joachim Despland, Carolyn Jong, Bronson Zgeb and myself were there to set up the Bisarro Game Controller’s booth . Amanda Williams, of Wylde Collective had her controllers set up, alongside her booth. Roberta Voulon and Etienne Caron set up their Arcade Royale featuring games from several local indie developers. The team included several members involved in projects funded by …


Research Symposium 23 July, 2012

A small group gathered to talk about GDC and Arse electronica. Angelique,Carolyn, Joachim, Jacob from FunCom, Roahim and Adam. Bronson dropped by briefly prior to heading out to Juste Pour Rire.
The conversation touched on the ethics of code especially in indie games versus big AAA games like Mass Escape. This lead to a debate about the best language for coding games. Contrast html 5 w vs. Crysis vs. C++. We also got started on …


The most streamlined RPG ever?

This game by Nekogames strips away almost all visceral sense of narrative or mimesis. Little icons suggest swords and shields, but other than that there are no indications as to the nature of the quest, or the enemies. Each element of the game is represented on a grid. Loot is represented by rectangles with percentages. These yield money, experience points and when completed recovery points that increase attack, defence and the speed with which these …


Gaming the Elections: Prime Minister Forever

I haven’t played Prime Minister Forever(270Soft 2011) but what is interesting is that this game could have a quantifiable effect on voting intentions and results.