Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Posts by kalervo
(22 results)

TALK: Daniel Vella – The Promise of Being Otherwise: ‘Being Someone Else’ in Games

Popular discourses around digital games have long made the claim that games can grant the experience of ‘being someone else,’ letting us step into the shoes of heroes, adventurers, rogues and champions. This presentation shall take this apparent promise as its starting point: what does it mean for a game to grant us the possibility of being someone else? How can a game construct us as a different subject? To address this question, this presentation …


Make-Up Artist and Shaman

The talent is about to go on air for a live televised interview. But a change encounter with a Make-up artist is about to change the course of their lives forever.

This is a 20min live experience for 2 people. An audio-led instruction based experience exploring chance encounters through a light-hearted (slightly-surreal) role-play scenario, and bone conduction headphones.

*****
About the Organizers
ZU-UK is an award-winning theatre and digital arts company based in Liverpool and East London. Founded by …


Deceleration: An Experiment in Slowing Down

Deceleration: an experiment in slowing down is a journey through a familiar landscape, whether rural or urban. Recorded soundscape and narration combine to guide mind and body through a structured interaction with rhythm and speed.
The audio-track – and you – progress from a frenetic pace through a stage-by-stage process of deceleration, ending in a complete stop and stillness.
The narration anchors your perceptions in two complementary directions – your external environment, and the sensations of your …


Workshop: The Spaces We Lost, and Nostalgia Recalled

The Spaces We Lost, and Nostalgia Recalled.
Saturday March 18th, 2023                13:00-16:00
A continuation from the LOSTAGAIN Symposium 2023

Are you finding yourself constantly busy?

To take a break, we are LOSTAGAIN in the spaces of our technologies, but we are never able to catch up with them.
They are everywhere and can take us anywhere. In return for the space to nostalgize and remember, we have allowed the speed of connections and technologies to …


Talk: Andrei Zanescu on Blockbuster Resonance in Games

On March 9th, TAG member and PhD Communications Candidate Andrei Zanescu is giving a talk about his research on cultural simulation, blockbuster resonance and the filmic logics that shape AAA game-making.

We often hear makers say, “we wanted our game to resonate with audiences.” Likewise, we as audiences often express our recognition or enjoyment of a media product by stating how it resonates with us. However, what audiences and makers mean by resonance is not always …


Bad Game Arcade

Are educational games bad?
Educational games are made with different goals than most commercial titles. How does this help and hinder these games and the design processes behind them? The Bad Game Arcade investigates these and other question with interviews, roundtable discussions, panels, and games made for learning. Many, many games made for learning. Educational games are being made by non-profits, universities, libraries, and game companies. It’s time for them to be talking and showing their …