Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Posts by wbarobinson
(19 results)

5 @ 7 Wednesday

This week on Wednesday there will be a 5 à 7 at the TAG Lab, room 11.425.
Team Papersuasion will be offering a post mortem and playtest of their boardgame submission to the GGJ.
Afterwards the Mount Royal Game Society will be meeting at Foonzo.


Exile Game Jam

Hi from Copenhagen!
We just finished our game jam. We got this done in two days in a folk high school an hour outside of town. It was awesome… although there wasn’t a single girl out of 30-35 of us. I only worked on game design and I wrote the song because I can’t write code (didn’t tell them I couldn’t make music either). Here’s the trailer. I will put the game up soon.

Cheers!
Will


The IGDA Scholar Experience

I look like a lady flower… sigh
Along with 4 other students, I was invited by the IGDA to come to their summit in Seattle, WA. With the first day’s four tracks being QA, Monetization, Entrpreneurship, and Community Development I felt a little out of place. This was a developer’s conference (hence the name) and although I was just as interested in games, this interest ran orthogonal to theirs. The barrier between us always positioned firmly …


Board Games are here!

Dear Everyone,
You may now refer to me as “Oh Glorious Keeper of Games Made of Cardboard.” Funding has been awarded to me to start a library of board games. I have chosen games which span designers, artists, producers, themes, mechanics, dynamics, time to play, and number of players. However, I have not chosen entry level games… The following games demand the excitement and glee that comes with learning a new rule set. I will be …


Global Game Jam

The global game jam
It was the last Friday of January 2011, at 6:15 when the volunteers at ETS explained to us the process we were about to undergo. First, we would watch a Keynote addressed to individuals from New Zealand to California, granting us the courage to begin our task. It was given in near silence, by Katamari Damacy’s designer in a body humourous style. Then we would sit in quiet for 10 minutes and …


MIGS 2010 – The Status of Art

The 8th Annual Montreal International Game Summit brought designers, artists, engineers, academics and business people to Montreal to share the sets of knowledge each has gained from their involvement with video games. Of course, many were covering their asses, bending the truth and self-promoting their institutions and themselves. However, that is standard fare for this industry; no one is really going to tell a group of eager game developers that their company is money grubbing, pulp media producing, enslavement camp, especially when …