Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art


Open Activities for TAG Members

Posted by michaeliantorno

Are you a TAG member who wants to get involved? Stop by the lab for some of our open events and activities! Whether you want to play some board games, learn a language, or work on your thesis, TAG has you covered. Our drop-in activities are also a great way to meet other members from TAG’s vibrant community of researchers, game designers, and artists.

Wednesday Night Drop-In Board Games

Every Wednesday evening from 5:00pm to 7:00pm, TAG …

TAG Profiles: Ida Toft

Posted by michaeliantorno

TAG Profiles is a blog series that explores the work of current TAG scholars. Ida Toft is a PhD student in Concordia’s INDI program.

What is the focus of your research-creation work in the INDI program at Concordia?

What I’m doing is taking a few topics and exploring them and weaving them together in ways that I think complements the research-creation. I often summarize my research-creation practice by saying that I explore how we can make games …

Arcade 11 – 2019

Mar 04, 2019 - Mar 08, 2019

Posted by Gina

Can games ask us questions? Can we ask questions of our own with them? Arcade 11 presents games and playful media made by members of the Technoculture, Art, and Games (TAG) Research Centre. Visit a playable arcade of research-oriented games and witness the creative and iterative paths each game has taken. We even invite the public to inform the future directions of our works-in-progress by participating as play testers!
Arcade 11 is part of the Montreal …

5a7 – Guest: Asad Chishti

Feb 07, 2019

Posted by Gina

Join us this 5-7 to hang out with Asad Chishti, inventor at Chairs and Tables, who will be hanging out around TAG for the next week or so. 
Andrew Steeves of Gaspereau Press giving a tour of his Woodtype (Font) Specimen project.
Asad Chishti has been researching through the use of technology (and specific tools such as cameras, audio recorders, computers) what it means to live a full life. At the five-year mark of this study, we’ll …

Q&A Session with Jamey Stegmaier (Stonemaier Games)

Posted by michaeliantorno

Hello TAGsters! I’m happy to announce that Jamey Stegmaier of Stonemaier Games has offered to participate in a question-and-answer session for TAG!
Jamey runs the day-to-day operations of Stonemaier Games and designed the board games Scythe, Viticulture, Charterstone, and Euphoria. His eight crowdfunding campaigns have raised over $3.2 million, and he shares his insights, mistakes, and lessons learned on his blog. Jamey’s passion for crowdfunding led him to author A Crowdfunder’s Strategy Guide, a book …

Global Game Jam 2019

Jan 25, 2019 - Jan 27, 2019

Posted by Gina

The Global Game Jam (GGJ) is the world’s largest game jam event taking place around the world at physical locations. Think of it as a 48 hour long game making marathon. It is the growth of an idea that in today’s heavily connected world, we could come together, be creative, share experiences and express ourselves in a multitude of ways using games. TAG thrives to create an environment where people who are typically excluded from or …