Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art


TAG Profiles: Enric Llagostera

Posted by michaeliantorno

TAG Profiles is a blog series that explores the work of current TAG scholars. Enric LLagostera is a game-maker and a graduate student in Concordia’s INDI Program.
Tell me a little bit about your game project, Cook Your Way.
Cook Your Way started out as part of the reflective game design research group, and grew out of the discussions that developed there. It fits directly into the research questions that I’m tackling in my PhD, which are …

Symposium: Liveness at Play

Oct 03, 2019

Posted by jodeeallen

Join us to talk about…
What is liveness?
How do we do liveness?
This event is part of the weeklong planning session for the new SSHRC project “Scaling Liveness in Participatory Experiences” which looks at “liveness” across three different but neighboring practices: participatory theatre, larps (live action role playing games) and digital-physical games.
Lynn Hughes and Bart Simon, co-founders of TAG, head up the project with their Concordia collaborator, Noah Drew (Theatre) along with the main PhD researcher …

The Ultimate Goal: A Bauhaus Adventure in Minecraft

Oct 04, 2019 - Nov 04, 2019

Posted by Gina

The Technoculture, Art and Games Research Centre presents, as part of the milieuXbauhaus festival at the Milieux Institute for Arts, Culture and Technology, Concordia University, Montreal (Nov 5-14, 2019):

“The ultimate goal of all creative activity is building!… Architects,
sculptors, painters—we all must return to (Mine)craft”
– Walter Gropius, Bauhaus Manifesto, 1919
Minecraft is the most popular videogame of all time with millions of players worldwide. As a game about blocks and grids, exploration and control, darkness and …

TAG Podcasts – Arcade 11 Interview with Abbie Rappaport

Posted by michaeliantorno

Arcade 11 presents games and playful media made by members of the Technoculture, Art, and Games (TAG) Research Centre at Concordia University. As part of the 2019 event, Mariko MacDonald and Michael Iantorno hosted interviews with various game developers, makers, and playtesters.
Abbie Rappaport is a multimedia artist from Toronto who works primarily in drawing, painting, digital art, print media and installation. Currently, they are an INDI (Individualized) Masters student researching the esports community for Super …

Can we study pain under the light of play?

Oct 01, 2019 - Oct 02, 2019

Posted by Naj Mahani

Can we build ‘virtual’ communities for healing by creativity?
Can we design innovative information and communication technologies for participatory research of chronic pain through play?
Play the Pain explores the feasibility of digital creative therapies.
One in every five of us is suffering chronic pain–this quintessential source of medical and social innovation. But why has medicine not found a cure yet for many conditions that disable and isolate us?

Pain researchers admit that pharmacological sciences are limited: ‘Pain is a …

Beasts of Balance – Like Jenga, But With Chimeras

Posted by michaeliantorno

When cracking open the box for Beasts of Balance, two things quickly become apparent.
First, it is immediately obvious that the physical elements of the game have been constructed lovingly. The box contains half a dozen animals, a collection of abstracted elemental pieces, and two sets of platforms — all beautifully molded out of lightweight plastic. The aesthetic for Beasts of Balance seems to be that of faux-origami, with the game pieces boasting broad flat edges, …