Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

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TAG Profiles: Skot Deeming

Posted by michaeliantorno

TAG Profiles is a blog series that explores the work of current TAG scholars. Skot Deeming is a doctoral candidate in Concordia’s Individualized (INDI) program, as well as an artist and curator.
Could you give me a brief overview of your doctoral research?
My research focuses on toys in the late twentieth century and early twentieth century. I’ve been charting the rise of the action figure as a cultural form and how, in the mid-2000s, it mutates  …


TAG Podcasts – Arcade 11 Interview with Pippin Barr

Posted by michaeliantorno

Arcade 11 presents games and playful media made by members of the Technoculture, Art, and Games (TAG) Research Centre at Concordia University. As part of the 2019 event, Mariko MacDonald and Michael Iantorno hosted interviews with various game developers, makers, and playtesters.
Pippin Barr is an Assistant Professor in the Department of Design and Computation Arts at Concordia University. He describes his experience succinctly as “I write words. I make images. I wrote a book called …


TAG Podcasts – Arcade 11 Interview with Paloma Dawkins

Posted by michaeliantorno

Arcade 11 presents games and playful media made by members of the Technoculture, Art, and Games (TAG) Research Centre at Concordia University. As part of the 2019 event, Mariko MacDonald and Michael Iantorno hosted interviews with various game developers, makers, and playtesters.
How would you see the world if life was a game with no rules and no risk? Cartoonist, animator, and video game creator Paloma Dawkins asks this question in her virtual reality adventure game, …


Reactile: A Research Creation Escape Game

Posted by scottbdejong

With the support of TAG, I was able to create and play test the first iteration of my analog escape game, Reactile. The major component of my Masters research creation project, the game explored three central themes; intergenerational space, serious games, and media literacy. As I enter into the writing portion of my Masters, I am reflecting on how these three themes expressed themselves through the creative process. 
A primary challenge for the project was defining, …


TAG Symposium: Marianne Tondat

Jan 29, 2020

Posted by Gina

Join us next Wednesday (29th) at 1pm for a talk by TAG guest Marianne Tondat and stay for some pizza and discussion.
‘MY JOURNEY AT TAG’
Marianne Tondat is a graphic designer and master degree student at the EESI (fine art) in Poitiers, France. She has been a visiting student at TAG since September. Her interests for visual arts and computer have lead her to learns game design through making games.
In her talk she will cover …


TAG Profiles: Ryan Scheiding

Posted by michaeliantorno

TAG Profiles is a blog series that explores the work of current TAG scholars. Ryan Scheiding is a SSHRC doctoral research fellow in Concordia’s Communication program.
Could you give me a brief overview of the research that you do in your PhD?
My research is on the cultural and collective memory of the atomic bombings of Hiroshima and Nagasaki, as seen in videogames. When I originally proposed the project, the only games series I had in mind …