Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

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CGSA 2019 Part 2: Designing Nails

Posted by rebeccagoodine

This series of posts recounts the development of I WILL MAKE YOU A BETTER PERSON, a research-creation process talk presented at CGSA 2019. For this project, we began with the idea that we might be able to teach each other valuable game design skills without putting undue pressure on one another. Our collaborative process ended with revelations about the powers of group care, quitting, and nail salons.  In our first post, we discussed the beginning …


There and Back Again: Maize’s Journey to NAISA 2019

Posted by maize

Kia ora! Last month, I travelled to Aotearoa to present at the Native American and Indigenous Studies Association (NAISA) annual conference hosted by the University of Waikato in Hamilton, New Zealand. NAISA is the world’s premier scholarly organization for academics, graduate students, researchers, artists, and community members from around the globe who are interested in all aspects of Indigenous studies.
This year’s conference was particularly special for several reasons. NAISA 2019 was the first time that …


CGSA 2019 Review

Posted by michaeliantorno

This past June, a flock of researchers from the Technoculture, Art and Games Lab flew across the country to participate in the Canadian Games Studies Association’s (CGSA) annual conference in Vancouver. Part of the Congress of the Humanities and Social Sciences, CGSA is an annual event in which game studies scholars from across the world gather to present their work, discuss research trends, and network with other academics. This year’s conference was hosted on the …


CGSA 2019 Part 1: Nail Polish Origins

Posted by rebeccagoodine

This series of posts recounts the development of I WILL MAKE YOU A BETTER PERSON, a research-creation process talk presented at CGSA 2019. For this project, we began with the idea that we might be able to teach each other valuable game design skills without putting undue pressure on one another. Our collaborative process ended with revelations about the powers of group care, quitting, and nail salons. In today’s post, we go over the genesis …


Notes from the Media In Transition ’10 conference

Posted by nicwatson

TAG folks made a good showing at the Media In Transition 10: Democracy and Digital Media (MIT10) conference in May, at the Massachusetts Institute of Technology, with talks by Sarah Ganzon, Jessie Marchessault, Ryan Scheiding, and myself. The two-day event, hosted by the Comparative Media Studies department, featured fifty-four panels and over 200 speakers from around the world — it ended up being quite a bit bigger than the organizers had anticipated.
My prior conference experiences …


TAG Symposium: Andrei Zanescu Talk

Jun 13, 2019

Posted by Gina

If you want to know what the connection is between The Witcher and Māori culture come by TAG on June 13th at 5pm! Our upcoming symposium will be featuring TAG & mLAB PhD student Andrei Zanescu.
Digital Heterotopias: From the Balkans to Aotearoa as Commodified Game Worlds
What are game worlds? At a general level, they can be replicas of the lived world’s geographic spaces. At a deeper level, they can be irreverent and transgressive critiques of …