Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

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“AI The End” – Playing Minecraft with an AI

Posted by Gina

TONIGHT AT 7-8:30PM
Public presentation of Gina Hara’s Ada X Residency Project
Residency at Ada X + Algora Lab: October, 19th to December, 13th 2021.
The project was also supported by TAG and the TAG Minecraft Bloc research group.
Since the beginning of the pandemic, social AIs have been increasingly stepping up to offer companionship and mental-health help online. In her residency, Gina Hara set out to draw a parallel between MC singleplayer gameplay and life during lockdown, speculating …


Humour and Games Podcast – Episode 13: Eva Toker

Posted by Andrei Zanescu

Another one hot off the presses! This week, we have an interview with Eva Toker for you all.
Eva is the Chief Creative Officer at Rogue Harbour Game Studio. She has over a decade of experience in the entertainment industry and is a lifelong enthusiast for video games, art, and storytelling. Starting out as a concept artist, she has since then shipped over a dozen kickass game titles and is now leading her studio in turning …


Humour and Games Podcast – Episode 12: Dr. Pippin Barr

Posted by Andrei Zanescu

This week, we have someone from to the Concordia University community! It’s Dr. Pippin Barr!
As many of you probably know, Pippin Barr is a videogame maker, educator, and critic who lives and works in Montréal. He is an Assistant Professor of Computation Arts at Concordia University and the Associate Director of the Technoculture, Art, and Games (TAG) Research Centre. Pippin is a prolific maker of videogames, producing work addressing everything from airplane safety instructions, to …


GameBling BreakDown – A Planning Workshop!


Dec 06, 2021

Posted by idun

Join us virtually (on Zoom) on Monday, December 6, 2021, 2-4pm EDT, for the GameBling BreakDown!
We’re gathering TAGsters and a few others in order to collectively think about a free-to-play gambling game. We’ll play the game itself, critically reflect on and break down its design, and take a shallow dive into its ontology. In the end we’ll plan a couple of Winter Term Workshops designed to dig further into the design innovations and implications of GameBling …


Humour and Games Podcast – Episode 11: narF

Posted by Andrei Zanescu

Welcome back for another episode! This week, we have our chat with Montreal-based game maker narF!
narF is a game designer by day and a podcaster by night. Interested in the decentralized web, planning the demise of the internet giants and making weird sounds with virtual synths on a Raspberry Pi.
As always, available for you to listen at the ConnectingToGame website, on Apple Podcasts, or Spotify.


Global Speaker Series – Orion D. Black

Dec 09, 2021

Posted by Gina

TAG is happy to announce the next instalment of our new online speaker series, Rethinking Playfulness! Join us in listening to perspectives on game design, playfulness and storytelling!
Our upcoming guest speaker is Orion D. Black, a non-binary queer writer and director based in Seattle, USA. Orion will talk to us and answer your questions about Circle Theory on December 9, 2021 at 10am EST on Zoom. (Please RSVP for event link)  
CIRCLE THEORY
Speaker: Orion D. …