Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Events


Dec 06, 2021

GameBling BreakDown – A Planning Workshop!


Join us virtually (on Zoom) on Monday, December 6, 2021, 2-4pm EDT, for the GameBling BreakDown!

We’re gathering TAGsters and a few others in order to collectively think about a free-to-play gambling game. We’ll play the game itself, critically reflect on and break down its design, and take a shallow dive into its ontology. In the end we’ll plan a couple of Winter Term Workshops designed to dig further into the design innovations and implications of GameBling with an eye toward repurposing, remixing, and remaking what we find.

Zoom Registration Info

Please register in advance for this meeting:
https://concordia-ca.zoom.us/meeting/register/tZcuc-CvrD8iG9XzW6A_lb74SXs-L0ZJMWGa

Everyone Welcome! Although this event will be primarily in English, French-language participation is more than welcome, and we will have people on hand who can translate back-and-forth.

Proposed Agenda
2:00-2:05 Welcome

Territorial Acknowledgement and Intro (Bart Simon & Martin French)

2:05-2:15 Tour-de-table Please state your name

  • Please state your pronouns if you care to disclose them
  • Please tell us where you’re calling in from – place and (if applicable) program
  • List one ‘casual game’ that you’ve played (or want to play)!

2:15-2:50 Slotomania Demo and Critical Discussion (Led by Alexander Ross & Martin French)

  • Streaming the Slotomania Game
  • Critical Discussion

–10 MINUTE Standing Up BREAK–

3:00-3:20 Looking at Slotomania and Slot Machine YouTube Videos (Led by Pauline Hoebanx & Martin French)

  • Breaking Down the Ontology of the Gambling Game
  • Critical Discussion

3:20-4:00 Planning for Next Semester (Led by Pippin Barr & Martin French)
Design Considerations for GameBling
Some Making Options to Discuss

  1. Everyone learns to code their own game
  2. Build teams of complimentary expertise, which each build a game
  3. Design in theory without worrying about producing an end product

Planning Next Term’s Events

Interlocutors: Alex Custodio, Lyne Dwyer, Gina Hara, Owen Hellum, Idun Isdrake, and Eva Monson.

French-language Translation

GameBling BreakDown – Un atelier de planification !

Rejoignez-nous virtuellement (sur Zoom) le lundi 6 décembre 2021, de 14 à 16 heures HAE, pour le GameBling BreakDown !

Nous réunissons les TAGsters et quelques autres personnes afin de réfléchir collectivement au sujet d’un jeu d’argent gratuit. Ensemble, nous allons jouer au jeu lui-même, réfléchir de manière critique et décomposer son design, et plonger superficiellement dans son ontologie. La dernière partie de l’évènement sera consacrée à la planification de quelques ateliers pour la session d’hiver visant à approfondir les innovations conceptuelles et les implications de GameBling dans le but de réutiliser, remixer et refaire ce que nous découvrirons.

Informations pour l’inscription sur Zoom

Veuillez vous inscrire à l’avance pour cette réunion :
https://concordia-ca.zoom.us/meeting/register/tZcuc-CvrD8iG9XzW6A_lb74SXs-L0ZJMWGa

Tous.tes sont les bienvenu.es ! Bien que cet événement se déroulera principalement en anglais, les participant.e.s francophones sont les bienvenu.es et il y aura des personnes présentes qui pourront traduire dans les deux langues.