Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

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TAG Residency @ MICA: Workshops, Playtests, and Escape Rooms

Posted by scottbdejong

From February 22nd to 29th I was at the Maryland Institute College of Art Gamelab as an artist in residence. Thanks to a partnership between TAG and MICA’s Game Lab, I was able to spend the week attending talks, sitting in on lectures, exploring game prototypes, sharing my own research and, most importantly, maintaining TAG’s honour by crushing them in some board games. 

Since this was my first time participating in a residency, I was unsure …


TAG MICROTALKS *fresh*

Mar 03, 2020

Posted by Gina

On Tuesday, March 3rd TAG will be hosting another session of MICROTALKS. This time featuring new members, who will be sharing their work in the shape of super fast pecha-kucha style presentations. Join us and get up to date on the research TAG members have been conducting this year. The eight speakers featured in this first session will talk about a wide variety of topics including, but not exclusive to: ethical game design, gender in …


TAG Profiles: Skot Deeming

Posted by mi

TAG Profiles is a blog series that explores the work of current TAG scholars. Skot Deeming is a doctoral candidate in Concordia’s Individualized (INDI) program, as well as an artist and curator.
Could you give me a brief overview of your doctoral research?
My research focuses on toys in the late twentieth century and early twentieth century. I’ve been charting the rise of the action figure as a cultural form and how, in the mid-2000s, it mutates  …


TAG Podcasts – Arcade 11 Interview with Pippin Barr

Posted by mi

Arcade 11 presents games and playful media made by members of the Technoculture, Art, and Games (TAG) Research Centre at Concordia University. As part of the 2019 event, Mariko MacDonald and Michael Iantorno hosted interviews with various game developers, makers, and playtesters.
Pippin Barr is an Assistant Professor in the Department of Design and Computation Arts at Concordia University. He describes his experience succinctly as “I write words. I make images. I wrote a book called …


TAG Podcasts – Arcade 11 Interview with Paloma Dawkins

Posted by mi

Arcade 11 presents games and playful media made by members of the Technoculture, Art, and Games (TAG) Research Centre at Concordia University. As part of the 2019 event, Mariko MacDonald and Michael Iantorno hosted interviews with various game developers, makers, and playtesters.
How would you see the world if life was a game with no rules and no risk? Cartoonist, animator, and video game creator Paloma Dawkins asks this question in her virtual reality adventure game, …


Reactile: A Research Creation Escape Game

Posted by scottbdejong

With the support of TAG, I was able to create and play test the first iteration of my analog escape game, Reactile. The major component of my Masters research creation project, the game explored three central themes; intergenerational space, serious games, and media literacy. As I enter into the writing portion of my Masters, I am reflecting on how these three themes expressed themselves through the creative process. 
A primary challenge for the project was defining, …