Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

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GAMERella Podcast #02

Posted by Gina

GAMERella is the world’s longest running game jam focusing on supporting aspiring and emerging marginalized game creators and on of TAG’s flagship projects. Our latest initiative is to find similar, alternative game jams, share knowledge, and build a supportive community for the generous, but sometimes overlooked and undervalued organizers.

The first season of The GAMERella Podcast features interviews with a selection of alternative game jam founders and organizers from around the world. These 60-minute recorded conversations …


GAMERella Podcast Premiere!

Posted by Gina

GAMERella is the world’s longest running game jam focusing on supporting aspiring and emerging marginalized game creators and on of TAG’s flagship projects. Our latest initiative is to find similar, alternative game jams, share knowledge, and build a supportive community for the generous, but sometimes overlooked and undervalued organizers.

The first season of The GAMERella Podcast features interviews with a selection of alternative game jam founders and organizers from around the world. These 60-minute recorded conversations …


LEVEL UP with Laura Hall: Unlocking the secrets of puzzle design

Jul 08, 2022

Posted by Gina

Workshop Series: Level Up!
TAG is happy to announce the revival of our free workshop series: LEVEL UP! In this old-now-new series we won’t just be learning foundational skills, but we will discuss the whys and hows of game making. Dive into these events with us to bring your game creation beyond the skills!

Join us on July 8, 2022 to “Level Up” your understanding of puzzle design in game with artist, writer, puzzle-maker, immersive environment and …


CGSA 2022 Review

Posted by zacdracek

Over the first week of June, multiple researchers from the Technoculture, Art, and Game Research Lab logged on to present and participate in the virtual space of the 2022 Canadian Games Studies Association’s (CGSA) annual conference. Formerly part of the Congress of Humanities and Social Sciences, CGSA has since developed into a separate four-day conference in which multidisciplinary scholars from across the world present their research, discuss prevalent topics in games studies research, network with …


[RECAP] THE UNENDING TERRITORY OF IMAGINATION – OONYA KEMPADOO’S ‘WHICH WORLD OF MINE’

Posted by Gina

Recap originally posted on Milieux. 

“My Guyana world means a coast below sea level.”
Oonya Kempadoo is a citizen of Guyana, Grenada, and England, and a creative writer and novelist, consultant, researcher, and educator. Delineation between these roles and identities is blurred in her lived experience and her work, heavily influenced by these different worlds. In the inaugural session of TAG’s online Global Speaker Series, Rethinking Playfulness, Oonya navigated attendees through a rich examination of her latest …


Ka-Ching x GameBling: Virtual Documentary Screening and Panel Discussion

May 18, 2022

Posted by Gina

What is Ka-Ching x GameBling?
During this event, we will screen the Ka-Ching! Pokie Nation documentary (trailer available here), followed by a moderated panel with guest speakers Dr. Sylvia Kairouz (Concordia University) and Alexander Ross (University of Toronto).

Ka-ching! Takes us behind the scenes of slot machines, through interviews with designers, mathematicians, game theorists, anthropologists, but also players themselves. Based in Australia, the documentary illustrates the attractive power of slot machines, as well as the Australian government’s …