Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art


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Player Studies

Posted by Gina

This is a course that surveys the literature of player studies, focused on digital gameplay but supplemented by theorization related to non-digital games as well. It will explore the evolution of both players of videogames and the discourse surrounding them during the past several decades. By studying the diversity and changing nature of player culture, the creation and use of categories such as hardcore and casual, and shifting notions of play itself, this seminar will provide a framework for exploring how we understand and represent our relationships with and through digital games.