Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art


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Coming in 15 days! Le Salon Ludique!

Posted by mrghosty

Thursday, October 16th. 6pm. $5 admission
(half of all proceeds go to the venue, the other half to the artists) 

At Espace Fibre. 2665, rue Augustin-Cantin, 2nd Floor .Montreal (QC) H3K 3L1
(For more info please visit. SALONLUDIQUE.ORG)


Le Salon Ludique is a new, not-for profit event series, designed to initiate and sustain a critical dialogue centered on experimental practices across artistic disciplines. Running bi-monthly, Salon Ludique will feature  works by both emerging and established creative practitioners in a intimate, salon style format. Each artist will showcase their work, and give a 10 to 15 minute talk about their practice. In order to facilitate interdisciplinary dialogue, Salon Ludique will showcase works in digital games, new media art, electronic art, performance, and more. Each articulation of the event will feature new configurations of art, games and performance, curated through thematic and discursive connections between the works.

Our inaugural edition of the Salon Ludique is programmed around the theme of soundscapes. More than simply a descriptor for sonic environments, this edition of SL features works where sound and landscape collide, creating interactive virtual spaces which focus on the manipulation of sound.

 Featuring the work of:

FOCI+LOCI: Chris Burke and Tamara Yadao (New York City)
 – live performance using 2 Playstation 3’s, various popular games, spoken word, more.


Treating the map editors in video games as virtual sound stages, foci + loci create immersive electro-acoustic spaces with virtual instruments and timed audiovisual events. Saving and replaying digital game data, camera movement in space can be disassociated from time, changing traditional filmic relationships.

For this evening, Chris and Tamara will give a brief talk outlining their practice behind the creation of these virtual sound stages, their relationship to machinima, and level editing tools embedded in games such as little big planet. We will then be treated to a live performance by Foci+Loci, over 2 high definition video projectors.

Devine Lu Linvega aka Alice Effekt (Montreal)

– showing Purgateus, a mod of Ed Key & David Kanaga’s Proteus.


Originally presented by Venus Patrol, Purgateus is a “remix” of the original game. The bright and flora and fauna of Proteus are reimagined as a bleak landscape full of strange shadowy creatures, accompanied by a dark, droning soundtrack. Purgateus reimagines the utopian procedural landscapes of Proteus as a dystopic purgatory, inviting an unquieted exploration.

Richard Flanagan (Montreal)

– showing FRACT, first person music puzzle/ exploration game.


FRACT is a musical exploration game. You arrive in a forgotten place and explore the unfamiliar landscape to discover the secrets of an abandoned world that was once built on sound. As you start to make sense of this strange new environment, you work to rebuild its machinery by solving puzzles and bring the world back to life by shaping sound and creating music in the game.

The Curators of Le Salon Ludique gratefully acknowledge the Support of The Technoculture, Art and Games Research Centre, GRAND NCE, and the Hexagram-Concordia: Centre for Research-Creation in Media Arts and Technologies. We would also like to thank KOOP Mode’s Samuel Boucher for designing our poster and postcards.