Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art


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Critical Hit Returns

Posted by Gina

Critical Hit Parallax 2018

From July 30 to August 12, TAG will be hosting a summer school, Critical Hit Parallax, in collaboration with Indienova – China’s largest indie game portal. In previous years, TAG’s 10-week summer game incubator program, Critical Hit, attracted international attention with its focus on producing innovative experimental games through fast-paced iterative prototyping approaches. Many games from Critical Hit and Critical Hit alumni have gone on to do very well in international festivals such as Indiecade, the Independent Games Festival (IGF), and the Japan Media Arts Festival. Critical Hit is now synonymous with innovative and experimental game creation, and both past and future participants benefit from this reputation as game makers, artists, students, and researchers.

‘Shoal’ exhibited at the final showcase of Critical Hit 2015

Critical Hit Parallax borrows from the previous model but transmutes it into a condensed 2 week form, foregrounding the same spirit of exploration with regards to alt/indie/experimental making. Teachers will include TAG graduate students Rebecca Goodine and Enric Llagostera, as well as Critical Hit alumnus and current TAG PhD, Tony Higuchi.

The participants will include 19 undergraduate students from China as well as 5 local “super jammers”. Everyone will be introduced to research-creation culture in Canada, potential graduate studies at Concordia University, and the rich game development ecosystem of Montreal.

Winnie Song working on her game during Critical Hit 2014