Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art


Apr 11, 2013

April 11 5a7 Symposium – Intro to Procedural Rhetoric

For this Thursday’s 5a7 Joachim Despland and Carolyn Jong will be hosting an introduction to procedural rhetoric. The Critical Hit team will be sponsoring the event and will also be present to answer questions and offer advice if you’re still working on your applications.


Procedural rhetoric is a term coined by Ian Bogost to describe the ways in which videogames and other procedural media make arguments: that is, through rule-based operations and representations. Because videogames model systems and allow players to interact with those systems, they can also make persuasive arguments about how different systems (either real or imagined) work.

Some of the examples we’ll be discussing are:


The SimCity series

The Sims


Baldur’s Gate

Cart Life

+Anything else you can think of

For more info on procedural rhetoric check out: Ian Bogost’s article The Rhetoric of Video Games

Miguel Sicart’s article Against Procedurality

An Extra Credits video on Narrative Mechanics

What: Introduction to procedural rhetoric, plus discussion.
When: Thursday, April 11, 5-7pm
Where: Hexagram Game Lab, EV 11.425, 1515 St. Catherine W.
Who: Anyone is welcome!