Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art


Jul 05, 2014

Critical Hit Playtest & Celebration – July 5th


TAG’s summer game incubator, which focuses on innovation and experimentation, has completed phase 1 of this year’s program! Please join us and Kitfox Games for a unique playtest party on July 5th on the 11th floor terrace at Concordia University’s EV Building!

The people over at Critical Hit HQ will have been making games for four weeks by July 5th, and they’ll have been making different games for each of those four weeks, with different people. On July 5th, come play some games with their creators. This time, we’re bringing in the big guns. Actually we’re “borrowing” a lovely fireworks display. Featuring the best of the first 16 games, products of what they call “slow-jams”, TAG presents Critical Hit’s mid-summer showcase on July 5th!

The Critical Hit team are also pleased to announce that TAG Game Designers in Residence Kitfox Games will be launching their game, Shattered Planet, at this event!



Saturday July 5th at 7:30pm (fireworks at 10pm)
Concordia University Engineering and Visual Arts (EV) Building
1515 Ste Catherine West H3B 4G5

Presented by TAG Research Centre, Dawson College and GRAND

Jennifer Whitson, Gina Haraszti, Charlotte Fisher, Jason Begy