Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Events


Nov 07, 2013 - Nov 08, 2013

IAN BOGOST – lectures and workshop

Is Game Design R&D Even Possible?
IAN BOGOST

Where? TAG (EV11.655)
When? Nov 7, 2pm
Who? Ian Bogost

 Ian Bogost is an author and game designer. He is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, and Founding Partner at Persuasive Games LLC. As an author, he writes about technology and culture, particularly on videogames as a medium with many uses. As a game designer, he makes games for political, social, educational, and artistic uses. Bogost is author or co-author of seven books: Unit Operations,Persuasive GamesRacing the BeamNewsgamesHow To Do Things with VideogamesAlien Phenomenology, and 10 PRINT CHR$(205.5+RND(1)); : GOTO 10. Bogost’s videogames cover topics as varied as airport security, disaffected workers, the petroleum industry, suburban errands, and tort reform. His games have been played by millions of people and exhibited internationally. His game A Slow Year, a collection of game poems for Atari, won the Vanguard and Virtuoso awards at the 2010 Indiecade Festival.

More information on  Ian Bogost.

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“SMITHFIELD HALF HAMS, ONE DIRECTION DUCT TAPE, AND CHEESEBURGER PRINGLES”
IAN BOGOST,  GEORGIA INSTITUTE OF TECHNOLOGY
presented by CISSC

Where? SB Atrium
When? Nov 7, 6pm
Who? Ian Bogos

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Beginning Ontography through Computational Carpentry.
IAN BOGOST – hands-on workshop

Where? LB 646
Where? Nov. 8th at 2:00 p.m
Who? Ian Bogos