Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art


Feb 17, 2023

It’s kind of fun to do the impossible: The convergence of embodiment and interactivity in themed entertainment

On February 17th, Milieux Undergraduate Fellow Chip Limeburner will give a talk on their research into the emergence of interactive technologies in theme parks.

As interactivity has become an ever more important part of the theme park experience, interactive technologies deployed within parks have gravitated towards only a handful of proven platforms, eschewing thematic fit in favour of design expediency. This presentation will outline an ongoing research project examining the motivations for themed tangible interactivity, and how designers can improve guest experience through a sensitivity to the specificity of audience aspirations and iconic affordances drawn from transmedial sources.

 Holding a B.Sc. in Neuroscience and currently studying Computation Arts with several years as an immersive scenographer in between, Chip Limeburner is a designer and researcher exploring questions at the intersection of interactivity and sensory experience in themed entertainment. Their current research turns on emerging tech integration in theme parks and how these trends necessitate a rethinking of established design paradigms within the industry.


WHAT? talk + Q&A
WHEN? 4-5pm, February 17th
WHERE? In-person in the TAG Lab main space (EV11.435)
WHO? everyone is invited