Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art


May 11, 2014

Contemporary Game Culture: Experimental and Independent Video Games

This May TAG ‘s very own Lynn Hughes is teaming up with the Mount Royal Game Society to discuss:

The current game culture: experimental and independent video games

11 Mai 2014 de 16 h 00 à 20 h 00
11th floor of the EV building: 11.705.
(in French)

This activity invites participants to a fun talk about interactive art in the world of independent digital games. Lynn Hughes will present and discuss examples of alternative video games, while a mini pop up arcade by MRGS will allow the public to explore the mentioned games.

Arcade by MRGS. Photo from CultMontreal by Antonella Fratino.
Arcade by MRGS. Photo from CultMontreal by Antonella Fratino.

This activity is conducted in partnership with:

Printemps numérique is an initiative of the Conférence régionale des élus (CRÉ) partnering with over thirty creative media or digital art organizations. The first edition takes place from mid-March to mid-June 2014. By connecting science, industry and art, it aims to support and enrich Montreal’s digital creativity.

The community of Concordia University is very pleased to welcome for the first time the Congress of Francophone Association for Knowledge; ACFAS is to be held from 12 to 16 May 2014.

Mount Royal Game Society is an organization aiming to provide a social context and base of support for independent and aspiring Montreal-area game developers– and to promote cultural cross-pollination and open game-making culture for everyone.