Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art


Mar 18, 2014

Mia Consalvo’s talk @ GDC

Do you happen to be in San Francisco on March 17-21?
Perfect! We have just the thing for you!

“Feature Creep or Essential Mechanics?
Top Twenty Things Game Development
Programs Should be Doing Outside the Classroom”

Professor and Canada Research Chair in Game Studies and Design, Concordia University)
(Director of Game Design and Production, EAE Master Games Studio, University of Utah)

Common wisdom states that building a successful game development program equals creating a degree composed of courses from various departments. Yet, to have a truly outstanding program, you need to go the extra mile – get out of the classroom – and add some (or all!) of the following tested elements to make your program stand out. These are not just best practices for producing the best graduates, but also facilitating research and administering an interdisciplinary program in universities that favor organizing around siloed schools. Attendees will walk away with twenty non-classroom lessons with concrete examples to help grow their games programs.

The Game Developers Conference (GDC) is the world’s largest and longest-running professionals-only game industry event. The GDC attracts over 23,000 attendees, and is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry. The GDC is produced by the UBM Tech Game Network.

She is professor and Canada research chair in game studies and design at Concordia University in Montreal. She is the author of “Cheating: Gaining Advantage of Videogames,” and co-editor of “Sports Videogames,” the first edited volume studying sports video games. She is currently writing a book about Japan’s influence on the video game industry and game culture. In 2011, she served as product owner for the game Eksa: Isle of the Wisekind while at the Singapore-MIT GAMBIT Game Lab, a game designed to explore meaningful social interaction via social game design. Mia has presented her work at professional as well as academic conferences, including regular presentations at the Game Developers Conference. For five years she curated and co-presented the Game Studies Download sessions at GDC with Ian Bogost and Jane McGonigal. She is the president of the Digital Games Research Association, and has held positions at MIT, Ohio University, Chubu University in Japan and the University of Wisconsin-Milwaukee.

Location: San Francisco, GDC, Room 3020, West Hall
Date: Tuesday, March 18
Time: 10:00am-11:00am

For more info visit: