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Game Co-ops and Unions: Discussion & Summary Now Online

Posted by Carolyn

Curious about what unionization might mean for the game industry? Interested in alternative organizational models for game-makers? Well today’s your lucky day! Joachim Despland and I have posted a summary of the October 2 5a7 discussion on cooperatives and unions in the game industry, which you can find here:

Some of the topics/questions we cover include:

How do businesses work in general, and what does this mean for the distribution of power and the relationship between employers and employees?

What are cooperatives, how do they work, and how do they differ from traditional businesses and corporations?

What role have unions played historically? Why do 56% of game developers support the idea of unionization? Why haven’t they unionized already?

We’ve included a list of resources if you want to learn more about unions, co-ops, and the current state of the game industry. There’s also a link to the full notes from the event, which were taken by our 5a7 coordinator, Pierson Browne.

If you want to contribute to the discussion, feel free to sign up for the forums (you don’t need to be a member of the Mount Royal Game Society, or even need to know what that is).