Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art


  back to blog


Posted by Gina

Two TAGsters, Carolyn Jong and William Robinson published articles this week on GamerGate:

GamerGate and the Right

by Carolyn Jong
October 21, 2014
“I feel a bit badly for not speaking up earlier, not so much because I feel I have something especially important to say that hasn’t already been contributed by somebody else, but because I think that numbers matter. It’s part of how we measure ‘public opinion,’ but it’s also a way of resisting the silencing tactics used by some of the more vocal (and violent) anti-feminist supporters of GamerGate. No one is obligated to read this, but the very fact that it exists is my way of saying ‘You may have succeeded in scaring the shit out of me, but I’m not going to back down.'”

GamerGate, If You Play Video Games, You Need To Take A Stance On This

by William Robinson
October 17, 2014
“Why should you care? It’s important precisely because video games are moving away from what they once were — marketed exclusively to young men — and are now something that everyone and anyone should be able to play — and to feel included while playing. Today, gamers are no longer gamers — gamers are everyone, from the grandparents who play Wii golf to the schoolchildren playing games on iPads to academics like myself playing indie games that bend and explore new and exciting gameplay mechanics.”