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Critical Hit is an incubator that hatches experimental, avant-garde, unique, and otherwise innovative games that might not get made in a commercial ecosystem. It welcomes all aspiring makers, including students, indie developers, new media artists, and hobby developers. Each year, Critical Hit focuses on a new subset of game design, continually innovating and testing cutting-edge game development pedagogies. Critical Hit was born from a partnership between Concordia’s Technoculture Art and Games (TAG) Centre and Dawson College, and represents the vision of the founders of TAG, Lynn Hughes & Bart Simon, and Shawn Bell, head of interactive media arts at Dawson.