Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Research & Creation



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Transience

Ashwath George, Tuuli Saarinen, Louis Sciannamblo, and Zachary Soares

This interactive narrative game with exploration elements is about the fleeting moments and encounters that people have with each other in the city. The creators are interested in the social distance that exists in large cities and the inability to reach out to other people. The story is different every time that you play, and the creators expect that people will be able to map their own experiences onto the gameplay. What’s common to all the different stories is that the player finds themself alone in a crowd and notices someone whom they are drawn to – as they try to follow and reach them, different obstacles get in the way.

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