The TRACES trailer is out now!

autoethnography, critical making, dissertation, playtest, playthroughs, research

Hey folks,

After last week’s playtesting, I spent this week working on this trailer for TRACES! I am so excited to be able to share it with you!

Photos forthcoming once I get the chance to edit them!

I learned so much this week — got a better handle on Lightworks, learned how to do some basic colour correction in Resolve…

Soon, I’ll have to move on for now from TRACES to my final dissertation project. I have been trying to think a bit about what I’ll be making, but so far, it’s still wide-open!

Happy watching! I still have to figure out how to add subtitles on Vimeo — I’ll be working on it! It’s important to me to have the video be as accessible as I can make it. I just have to manage my bandwidth right now.

Game Night

adventures in gaming, playthroughs

Since roughly January 2013, I’ve been playing games with a group at TAG. This once-a-week meetup eventually turned into Monday Night RPGs, where we rotate the gamemaster so that they only have to plan roughly every three weeks. Members of the group have come and gone (and will come again, darn it, for those of whom we are waiting to return from studying at NYU), but I’ve been playing games in this context for basically as long as I’ve been making video games (I’ve been playing tabletop RPGs since I was 16, or, in other words, as long as I’ve known my husband).

Recently, it was brought to my attention that I might be learning something through all of that playing! For somebody who studies and makes games, I sure do have a hard time finding time to play them (especially video games), so the fact that these consistent play sessions have been there for me for so long is kind of a miracle, an oasis.

Next Fall, Mia Consalvo will be teaching a class called Player Studies, which I think I’ll be taking. With that future class in mind, I thought it might be worth considering what I learn from playing and participating in these sessions. I’ve always believed that doing a lot of reading is one way to get better at writing, although being a voracious reader doesn’t automatically make you a good writer. In the same way, playing games hopefully makes me a better game designer.

Of course I can identify trends in playstyles and behaviour from my group — we’ve been playing together in the same context for three years (and playing together since I was 16 for some the people in this circle). For now, I don’t want to retroactively make sweeping observations about past sessions. I wasn’t thinking along these lines during those sessions, so this is something to consider for the future, when I have the opportunity or notice something of interest.

Matrix is looking for Game Reviews!

administrative, indie, playthroughs

Hey everyone,

Here’s some exciting news reposted from over on the Matrix supplement:

Matrix Magazine is now accepting game reviews!

We are looking for reviews to post in the Matrix Magazine online supplement as well as for our print version. As of now, Matrix will be printing two game reviews per issue as well as putting a number up online. There is a small honorarium for the reviews that are selected for print.

Your reviews should be:

+ About 500 words long.
+ Canadian and Indie games (smaller developpers) are preferred, but send us what you’re interested in.
+ Accessible to a non-expert audience.

Contact Jessica Rose Marcotte (@jekagames / jess[dot]ro[dot]marcotte[at]gmail[dot]com with your questions and your reviews.