Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art


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Kodo and other ways into game design

Posted by Bart

kodu_turtle_190Okay so I need the design folks to advise here.  I am slowly starting to think about the graduate level game studies course for the Winter term at Concordia and I know we want students of all stripes to play with game design as part of the curriculum.

There seems to be a whole flurry of tools  available (including non-digital ones that we’ve experimented with) but what about messing with stuff for kids.  I just noticed Kodo available for $5 on Xbox live…  for non-programmers, non-designer students in social sciences and humanities would an assignment to design a game in Kodo make any sense?  What other options might be good for thinking about something like a 4 week turnaround time?