Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

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Playing with the Databased Self: Perfect Surveillance in the Age of Virtual Worlds

Posted by Bart

So here is the background for my upcoming foray at SoP where surveillance studies meets game studies.  I have been meaning to get back to this paper for ages and here is my chance. I’ve put the thing up on my SSRN page here. Its the beginning of my attempts to give a more materialist reading of identity as it pertains to avatar interactions in MMOGs and virtual worlds.