Liquid Perceptions is an interactive VR experience about the interconnections between the goals we set and the balance of marine ecosystems. This research-creation project is designed within the following predefined constraints:
TO BE EXPOSED TO CRITIQUE : In the different iteration phases, there should be material available for feedback.
MULTIPLAYER EXPERIENCE : Either a shared or a collaborative experience.
MATERIALITY : Make the material conditions of VR production explicit.
SCALE : Explore The possibilities of using different scales.
ACCESSIBILITY : Conceived as a collective research-creation process, open to feedback from local and external communities.
With these presets in mind, different prototypes of a same concept was created and play-tested in several public meetings. The core concept was to let each player experience a different perspective of one single issue. The actions from one player affects the environment of the other player.
The project is a collaboration with the University of Waterloo. Milieux member participants include Olivia McGilchrist, Seyed M. Tabatabaei, Dougy Herard, Julia Salles, Marco Luna, Bart Simon, and Gada Jane.