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SUPER HYPERCUBE | Technoculture, Art and Games

Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Research & Creation



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SUPER HYPERCUBE

Kaustubha Mendhurwar, Cindy Poremba, Heather Kelley

superHYPERCUBE, from Kokoromi, is a game about holes, and cubes that love them. It explores the vast, mostly unexplored TRON-like tundra of stereoscopy and head tracking in games. Originally produced for GAMMA 3D in Montreal, superHYPERCUBE is a public installation that literally takes the classic game Tetris into the third dimension as you try to rotate increasingly complex cube constellations to fit into a series of rectilinear holes. Presented as an art game, SuperHYPERCUBE’s well-designed 3D mechanics are leveraged to create unique and inventive puzzles on par with mainstream games in the genre. This Kinect Hack version was prepared as a TAG / PLAYPR / Kokoromi / Polytron collaboration for Indiecade 2011. The game was an indiecade finalist.


Project Type

es, Interface and Gesture

Credits

Phil Fish, Renaud Bedard