In this presentation we will explore multiple levels of our research question: “What makes a reflective game?” We will first trace the lineage of our game design tool called ctrl+R that is intended to prompt new and reflective game ideas. We will secondly review the preliminary qualitative data collected from a test run of ctrl+R during Global Game Jam 2019, before reflecting on our learned insights about making contexts that we will continue to apply during further ctrl+R development.
Publication Type
Conference Papers and Talks