Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Research & Creation

Developing digital games to address airway clearance therapy in children with cystic fibrosis: participatory design process

Fabio Balli

Background: Children affected with cystic fibrosis do respiratory exercises to release the mucus stuck in their lungs.

Objective: The objective of our study was to develop prototypes of digital games that use breath pressure to make this daily physiotherapy more fun.

Methods: We used a participatory design approach and organized short events to invite contributors from different disciplines to develop game prototypes. From the 6 prototypes, 3 were tested by 10 children during a prestudy. The source code of the games, of which 2 continue to be developed, has been released on the internet under fair use licenses.

Results: We discuss 7 themes of importance in designing games for health, combining our experience with a review a posteriori of literature.

Conclusions: This study provides examples of games and their pitfalls as well as recommendations to create games for health in a participatory approach that enables everyone to improve and adapt the work done.

Article published in full open access in JMIR Serious Games. DOI: 10.2196/games.8964.

Publication Type

Articles and Book Chapters