Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Tags: arcade 11
(9 results)

TAG Podcasts – Arcade 11 Interview with Pippin Barr

Arcade 11 presents games and playful media made by members of the Technoculture, Art, and Games (TAG) Research Centre at Concordia University. As part of the 2019 event, Mariko MacDonald and Michael Iantorno hosted interviews with various game developers, makers, and playtesters.
Pippin Barr is an Assistant Professor in the Department of Design and Computation Arts at Concordia University. He describes his experience succinctly as “I write words. I make images. I wrote a book called …


TAG Podcasts – Arcade 11 Interview with Paloma Dawkins

Arcade 11 presents games and playful media made by members of the Technoculture, Art, and Games (TAG) Research Centre at Concordia University. As part of the 2019 event, Mariko MacDonald and Michael Iantorno hosted interviews with various game developers, makers, and playtesters.
How would you see the world if life was a game with no rules and no risk? Cartoonist, animator, and video game creator Paloma Dawkins asks this question in her virtual reality adventure game, …


TAG Podcasts – Arcade 11 Interview with narF

Arcade 11 presents games and playful media made by members of the Technoculture, Art, and Games (TAG) Research Centre at Concordia University. As part of the 2019 event, Mariko MacDonald and Michael Iantorno hosted interviews with various game developers, makers, and playtesters.
Relive the colorful joy of learning how to ride a bike…. pushed to the extreme! Our conversation with seasoned game jam veteran narF focused mainly upon Baby Chaos, a game made in three days …


TAG Podcasts – Arcade 11 Interview with Squinky

Arcade 11 presents games and playful media made by members of the Technoculture, Art, and Games (TAG) Research Centre at Concordia University. As part of the 2019 event, Mariko MacDonald and Michael Iantorno hosted interviews with various game developers, makers, and playtesters.
Squinky is a writer, programmer, musician, and visual artist who creates games and playable experiences about gender identity, social awkwardness, and miscellaneous silliness. We had the opportunity playtest Squinky’s game, Robot Slow Dance, a …


TAG Podcasts – Arcade 11 Interview with Jess Marcotte

Arcade 11 presents games and playful media made by members of the Technoculture, Art, and Games (TAG) Research Centre at Concordia University. As part of the 2019 event, Mariko MacDonald and Michael Iantorno hosted interviews with various game developers, makers, and playtesters.
Jess Marcotte is a queer nonbinary game designer, writer, intersectional feminist, and PhD student at Concordia University who has worked on games such as In Tune: a game about navigating consent, rustle your leaves …


TAG Podcasts – Arcade 11 Interview with Abbie Rappaport

Arcade 11 presents games and playful media made by members of the Technoculture, Art, and Games (TAG) Research Centre at Concordia University. As part of the 2019 event, Mariko MacDonald and Michael Iantorno hosted interviews with various game developers, makers, and playtesters.
Abbie Rappaport is a multimedia artist from Toronto who works primarily in drawing, painting, digital art, print media and installation. Currently, they are an INDI (Individualized) Masters student researching the esports community for Super …


Arcade 11 2019 Recap

From March 4-8, Concordia’s 4th Space hosted Arcade 11! Part of the Montreal Joue festival, Arcade 11 presented games and playful media made by members of the Technoculture, Art, and Games (TAG) research centre at Concordia University. Guests were invited into a playable arcade of research-oriented games to witness the creativity found in iterative game design and to help with with the playtesting process!

Quick Facts

Hosted in Concordia University’s 4th Space in Montréal from March 4-8, …


Another Year, Another Arcade 11? Naturally!

Last week, the 11th floor of Concordia’s EV Building played host to another installment in Arcade 11! Everyone’s favourite curated collection of games both wonderful and weird drew crowds to the space once again! With natural environment as its theme and a selection of virtual experiences that range from patrolling the daunting Wyoming wilderness to trying to navigating an absurdly chaotic kitchen, this year’s co-curators, Pippin Barr, Gina Hara, and Milin Li, made last year’s event …


ARCADE 11 After the 11th Hour

ARCADE 11’s third incarnation took place on the 11th floor of EV during Montréal Joue from the 2nd to the 4th of March, and I’m here to tell you about it.
For one thing, the event went almost eerily smoothly in terms of planning and and installation thanks to the excellent team we had cooperating and being flexible at all the right times. The central organising team of Gina Haraszti, Prem Sooriyakumar, Will Robinson, Benjamin Gattet, …